Reassign Bone Lattice Joint 重新指定骨骼晶格关节 Preserve Skin Groups 保留皮肤组 Constrain 约束Point 点约束Aim 目标约束 Orient 方向约束 Scale 缩放约束 Parent 父子约束 Geometry 几何体约束 Normal 法线约束 Tangent 切线约束 Pole Vector 极向量约束 Remove Target 移除约束 Set Rest Position 设定静止位置 Modify Constrained Axis 修改约束轴向 Character 角色Create Character Set 创建角色组Create Subcharacter Set 创建子角色组 Character Mapper 角色贴图器 Attribute Editor 属性编辑器 Add to Character Set 添加到角色 Remove from Character Set 从角色组移除 Merge Character Sets 合并角色组 Select Character Set Node 选择角色组节点 Select Character Set Members 选择角色组成员 Select Current Character Set 设置当前角色组 Redirect 改变方向 |